Quartershots: Roads & Ruins
Book 1: Roads & RuinsĀ focuses on adventures players can have traveling between towns, whether its ambushes on the road, escorting jobs, or crumbling towers found along the way.
QuarterShotsĀ is a new type of adventure book: theĀ Game Masters's backup plan. They're packed withĀ system-neutral side questsĀ that can be dropped intoĀ any RPG session with ZERO prep!
Not enough time to prep for your upcoming session?Ā QuarterShots is your backup plan.Ā Didn't expect your players to leave town mid-session?Ā No problem! Just flip to a fitting two page adventure andĀ seamlessly continue GMing.
Each adventure starts with a brief summary, to let youĀ quickly pick out the adventureĀ that best fits your game. The rest of theĀ details areĀ presented in small packetsĀ of information, so you canĀ easily skim any adventureĀ to get all you need to know to run it,Ā without slowing down the session.
ā 64 pages of side quests thatĀ defy players expectationsĀ and fit into any campaign
ā Each adventure isĀ 1 to 2 hours of gameplayĀ - perfect for short sessions or to fill out longer game nights
ā Truly system-neutral -Ā compatible with 5e or any other systemĀ - there are no game specific mechanics
ā The perfectĀ GM backup planĀ for when players decide to do something unexpected
āĀ Requires no preparationĀ - you don't even need to read the entire adventure before you start running it
ā Quit worrying about being underprepared - your players will never see you sweat!
Product Information
Product Information
Shipping & Returns
Shipping & Returns

Quartershots: Roads & Ruins
Quartershots: Roads & Ruins
Book 1: Roads & RuinsĀ focuses on adventures players can have traveling between towns, whether its ambushes on the road, escorting jobs, or crumbling towers found along the way.
QuarterShotsĀ is a new type of adventure book: theĀ Game Masters's backup plan. They're packed withĀ system-neutral side questsĀ that can be dropped intoĀ any RPG session with ZERO prep!
Not enough time to prep for your upcoming session?Ā QuarterShots is your backup plan.Ā Didn't expect your players to leave town mid-session?Ā No problem! Just flip to a fitting two page adventure andĀ seamlessly continue GMing.
Each adventure starts with a brief summary, to let youĀ quickly pick out the adventureĀ that best fits your game. The rest of theĀ details areĀ presented in small packetsĀ of information, so you canĀ easily skim any adventureĀ to get all you need to know to run it,Ā without slowing down the session.
ā 64 pages of side quests thatĀ defy players expectationsĀ and fit into any campaign
ā Each adventure isĀ 1 to 2 hours of gameplayĀ - perfect for short sessions or to fill out longer game nights
ā Truly system-neutral -Ā compatible with 5e or any other systemĀ - there are no game specific mechanics
ā The perfectĀ GM backup planĀ for when players decide to do something unexpected
āĀ Requires no preparationĀ - you don't even need to read the entire adventure before you start running it
ā Quit worrying about being underprepared - your players will never see you sweat!
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Book 1: Roads & RuinsĀ focuses on adventures players can have traveling between towns, whether its ambushes on the road, escorting jobs, or crumbling towers found along the way.
QuarterShotsĀ is a new type of adventure book: theĀ Game Masters's backup plan. They're packed withĀ system-neutral side questsĀ that can be dropped intoĀ any RPG session with ZERO prep!
Not enough time to prep for your upcoming session?Ā QuarterShots is your backup plan.Ā Didn't expect your players to leave town mid-session?Ā No problem! Just flip to a fitting two page adventure andĀ seamlessly continue GMing.
Each adventure starts with a brief summary, to let youĀ quickly pick out the adventureĀ that best fits your game. The rest of theĀ details areĀ presented in small packetsĀ of information, so you canĀ easily skim any adventureĀ to get all you need to know to run it,Ā without slowing down the session.
ā 64 pages of side quests thatĀ defy players expectationsĀ and fit into any campaign
ā Each adventure isĀ 1 to 2 hours of gameplayĀ - perfect for short sessions or to fill out longer game nights
ā Truly system-neutral -Ā compatible with 5e or any other systemĀ - there are no game specific mechanics
ā The perfectĀ GM backup planĀ for when players decide to do something unexpected
āĀ Requires no preparationĀ - you don't even need to read the entire adventure before you start running it
ā Quit worrying about being underprepared - your players will never see you sweat!













