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D&D 5E: The Lord of the Rings - Keepers of the Elven-rings

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D&D 5E: The Lord of the Rings - Keepers of the Elven-rings

D&D 5E: The Lord of the Rings - Keepers of the Elven-rings

Ā 

ā€œIn Eregion long ago many Elven-rings were made, magic rings as you call them, and they were, of course, of various kinds: some more potent and some less. The lesser rings were only essays in the craft before it was full-grown, and to the Elven-smiths they were but trifles – yet still to my mind dangerous for mortals. But the Great Rings, the Rings of Power, they were perilous.ā€

In the twilight of the Third Age, three realms of the West-elves still endure in Middle-earth. By the power of the Three Rings, they exist as a testament to a time that was. But not only the Elves remember. As Sauron gathers his strength to bring war to Middle-earth once again, he plans a devious vengeance against those who humbled him long ago.
Keepers of the Elven-ringsā„¢ is a supplement for The Lord of the Rings Roleplayingā„¢, the official tabletop roleplaying game based on the works of J.R.R. Tolkien.

  • Chapter 1:Ā Where The West-elves Still LingerĀ describes the realms of Lórien, Rivendell and Lindon and those who dwell there, including the Elf-lords who are their guardians.
  • Chapter 2:Ā The Days DarkenĀ provides the Loremaster with details about Sauron’s schemes against the Immortal Folk, including possible events, Adversaries, and Loremaster characters.
  • Chapter 3:Ā LandmarksĀ outlines twelve sites of interest, including locations mentioned inĀ The Lord of the Rings™ and others created specifically for the game.
  • The Appendix contains rules to play High Elves and Wood-elves, and introduces guidelines to create Elf-lords, powerful characters who can reach level 20 and are therefore suited for epic level play.
$35.53
D&D 5E: The Lord of the Rings - Keepers of the Elven-rings—
$35.53

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Ā 

ā€œIn Eregion long ago many Elven-rings were made, magic rings as you call them, and they were, of course, of various kinds: some more potent and some less. The lesser rings were only essays in the craft before it was full-grown, and to the Elven-smiths they were but trifles – yet still to my mind dangerous for mortals. But the Great Rings, the Rings of Power, they were perilous.ā€

In the twilight of the Third Age, three realms of the West-elves still endure in Middle-earth. By the power of the Three Rings, they exist as a testament to a time that was. But not only the Elves remember. As Sauron gathers his strength to bring war to Middle-earth once again, he plans a devious vengeance against those who humbled him long ago.
Keepers of the Elven-ringsā„¢ is a supplement for The Lord of the Rings Roleplayingā„¢, the official tabletop roleplaying game based on the works of J.R.R. Tolkien.

  • Chapter 1:Ā Where The West-elves Still LingerĀ describes the realms of Lórien, Rivendell and Lindon and those who dwell there, including the Elf-lords who are their guardians.
  • Chapter 2:Ā The Days DarkenĀ provides the Loremaster with details about Sauron’s schemes against the Immortal Folk, including possible events, Adversaries, and Loremaster characters.
  • Chapter 3:Ā LandmarksĀ outlines twelve sites of interest, including locations mentioned inĀ The Lord of the Rings™ and others created specifically for the game.
  • The Appendix contains rules to play High Elves and Wood-elves, and introduces guidelines to create Elf-lords, powerful characters who can reach level 20 and are therefore suited for epic level play.